So, let me first say, MEV is a really cool, VASTLY powerful set. Over on VSrealms, at least one infinite combo has already been discovered, and I highly doubt that it will be the first. Now, I'm not nearly clever to truck with that sort of shenanigans. I'm not a good enough deck-builder, after all, and I'm not quite mean enough. I like being annoying as much as the next gamer, but there are limits.
Still, I like being annoying more than enough for this deck right here. As you've all seen, I'm a big fan of the Bring Your Own Two Team format, as I love team-up decks and I love not having to worry about hitting team-ups. Of course, there are downsides, and these two teams certainly highlight those downsides. The Spider-Friends have been a powerful team for a couple years now, but that's far more thanks to the suite of Spider-Man support cards, most notably Gift Wrapped, and their normal, team-stamped effects are generally fairly dull. Meanwhile, X-Factor, a team I had high hopes for in MEV is virtually unplayable on a budget, having only 3 non-rare support cards (1 of which is a team-up) and, in their rare support cards, 6 of them are legend stamped.
This brings up a fair question: why on Earth build Spider-Friends with X-Factor if their support suite is so lacking? Well, I'm just gonna print out a few card effects really quickly, and I'll let you take it from there...
Rictor, Depowered
2
Team: X-Factor, Purifiers
ATK: 2
DEF: 3
[Activate] -> Gain 1 endurance for each character in play with an activated ([activate]) power.
Siryn, Sonic Scream
4
Team: X-Factor, X-Men
Flight
Ranged
ATK: 7
DEF: 8
Whenever a character's activated ([activate]) power is used, target opponent loses 1 endurance.
Madame Web, Cassandra Webb
3
Team: Spider-Friends
ATK: 3
DEF: 1
Whenever an activated power of a Spider-Friends character you control is used, gain 2 endurance.
Activate -> Look at the top two cards of target player's deck. You may put those cards into that player's KO'd pile or on the top of his deck in any order.
Fun and Games
To play, discard a Spider-Friends character card.
Ongoing: Characters have "Activate -> Negate target activated effect an opponent controls."
(taken from docx's excellent search engine)
*
Do you see how things might play out in an interesting manner?
*
8x Multiple Man, Army * HYDRA
2x Layla Miller, Butterfly
3x Rictor, Depowered
7x Jamie Madrox <> Multiple Man, Army * Agent of SHIELD
3x Beast, Wild and Wooly
4x Madame Web, Cassandra Web
3x Siryn, Sonic Scream
1x Strong Guy, Guido Carosella
4x Empire State University
4x Falls Edge
3x ESU Science Lab
4x Spider-Sense Tingling
3x Tragic Loss
3x Nice Try!
4x Fun and Games
4x First Class
Yes, every single character in your deck either has a worthwhile activated power or interacts with activated effects, and more than that, for those that don't already have one, Fun and Games grants an Activate power to all characters in play, yours and those of your opponents. Thankfully, with the swarm abilities of Multiple Man, you'll likely win any Activation war you get into, and Siryn will make an opponent think twice about even trying to get into such a battle.
Just in case you can't burn your opponent to death, though, you have that single copy of Strong Guy available, and when your whole board can Activate, Strong Guy can get big, fast.
The remainder of the effects you have are geared towards keeping yourself alive. Spider-Sense Tingling can keep some extra characters around - Multiple Men can be made invulnerable already, so making them evadable means your board can keep fair size, especially with Falls Edge helping you out every turn and an occasional First Class. The loss of Birthing Chamber hurts, but Empire State University and ESU Science Lab step up admirably - and ESU Science Lab really, REALLY likes Energize.
So, there you have it. Untested and unpolished, as all my decks are, but I hope you've enjoyed. The interactions between the two teams mean that you'll be gaining a not-insignificant amount of life while your opponent loses it slowly, and with a little fine-tuning, this could be a pretty potent deck. Not for tier 1 play, I suspect... but for annoying your friends? Hell yes.
Showing posts with label Marvel Evolution. Show all posts
Showing posts with label Marvel Evolution. Show all posts
Thursday, December 4, 2008
Tuesday, November 18, 2008
MEV Preview: Kid Omega
Have any of you ever felt the bracing sting of rejection? I’m sure you have – most people do, at some point in their lives. It can be a pretty powerful feeling.
Kid Omega, the name chosen by mutant Quentin Quire, is a telepath who thinks thousands of brilliant thoughts ever second of every day. Naturally, he went insane. But while he was insane, he was still motivated by emotions that we can all understand – and I think that, for Quire, the defining feeling is one of rejection.

Rejected by the world at large for being born different, Quire lashed out. Rejected by the ‘cool’ kids at school, Quire proved that he was better. But, in the way of young men, he just couldn’t defeat rejection at the hands of the girl(s) of his dreams, and it was their disapproval that ultimately destroyed him, literally and metaphorically.
Quire is one of the few Omega level mutants, and it’s probably best for the world that he can no longer influence us, having moved somehow beyond our plane of existence – though, of course, in comics, who knows how long such a person will stay dead? – but we aren’t half so lucky in VS as Quire makes his debut as an unaffiliated common 7-drop.
Now, hold on, hold on, I know what you’re saying. “Oh… so you mean, ‘Quire makes his debut as a card that will never see play’?”
No, that’s not at all what I mean.
Here. I’ll prove it to you.

How do you like them apples.
Much like in the comics, Quire is on his own team – it’s not a matter of Magneto or Xavier being right so much as it is a matter of Quire knowing best. He neither wants nor needs your support. And if he’s powerful while in play, a 16/16 7-drop with range, he’s best when influencing the game from behind the scenes.
Once you get 5 Shift counters on young Kid Omega, your opponent starts to feel the hurt, drawing one fewer card each turn - and while that may not seem like a lot, in decks like the Future Foes, already making opponents discard, Quire could navigate opponents into a situation where they have to choose between laying a resource and playing a character. So, against decks that lack card draw, that would definitely qualify as a kiss of death. Good thing his power comes with the hefty cost of 5 resource points, huh?
Quire is an excellent tool in a variety of decks, offering a powerful boardwide effect that can’t be hit by today’s most popular effects – like Pathetic Attempt, to immediately call out the first thing out of some people's mouths on every single preview. And while unaffiliated characters have traditionally been able to have significantly more power thanks to the lack of search effects for them, the introduction of cards like Super Hero Registration Act allows you to search Quire out starting as early as turn 3 to get him online. Still, for an effect as powerful as the one offered here, I think that there are definitely some decks that would consider using Kid Omega as their mulligan condition, even considering his variety of limitations.
If you're at all interested in this twisted teen genius, Grant Morrison's New X-Men is the definitive X-Men run of all time, for my money, and well worth a read.
If you're just interested in reading a quick history of Quentin Quire, though, I kindly provide.
Part 1
Part 2
Hope you've enjoyed the previews - I know I have!
Kid Omega, the name chosen by mutant Quentin Quire, is a telepath who thinks thousands of brilliant thoughts ever second of every day. Naturally, he went insane. But while he was insane, he was still motivated by emotions that we can all understand – and I think that, for Quire, the defining feeling is one of rejection.

Rejected by the world at large for being born different, Quire lashed out. Rejected by the ‘cool’ kids at school, Quire proved that he was better. But, in the way of young men, he just couldn’t defeat rejection at the hands of the girl(s) of his dreams, and it was their disapproval that ultimately destroyed him, literally and metaphorically.
Quire is one of the few Omega level mutants, and it’s probably best for the world that he can no longer influence us, having moved somehow beyond our plane of existence – though, of course, in comics, who knows how long such a person will stay dead? – but we aren’t half so lucky in VS as Quire makes his debut as an unaffiliated common 7-drop.
Now, hold on, hold on, I know what you’re saying. “Oh… so you mean, ‘Quire makes his debut as a card that will never see play’?”
No, that’s not at all what I mean.
Here. I’ll prove it to you.

How do you like them apples.
Much like in the comics, Quire is on his own team – it’s not a matter of Magneto or Xavier being right so much as it is a matter of Quire knowing best. He neither wants nor needs your support. And if he’s powerful while in play, a 16/16 7-drop with range, he’s best when influencing the game from behind the scenes.
Once you get 5 Shift counters on young Kid Omega, your opponent starts to feel the hurt, drawing one fewer card each turn - and while that may not seem like a lot, in decks like the Future Foes, already making opponents discard, Quire could navigate opponents into a situation where they have to choose between laying a resource and playing a character. So, against decks that lack card draw, that would definitely qualify as a kiss of death. Good thing his power comes with the hefty cost of 5 resource points, huh?
Quire is an excellent tool in a variety of decks, offering a powerful boardwide effect that can’t be hit by today’s most popular effects – like Pathetic Attempt, to immediately call out the first thing out of some people's mouths on every single preview. And while unaffiliated characters have traditionally been able to have significantly more power thanks to the lack of search effects for them, the introduction of cards like Super Hero Registration Act allows you to search Quire out starting as early as turn 3 to get him online. Still, for an effect as powerful as the one offered here, I think that there are definitely some decks that would consider using Kid Omega as their mulligan condition, even considering his variety of limitations.
If you're at all interested in this twisted teen genius, Grant Morrison's New X-Men is the definitive X-Men run of all time, for my money, and well worth a read.
If you're just interested in reading a quick history of Quentin Quire, though, I kindly provide.
Part 1
Part 2
Hope you've enjoyed the previews - I know I have!
Labels:
Grant Morrison,
Marvel comics,
Marvel Evolution,
vs system,
X-Men
Monday, November 10, 2008
MEV Preview: Karolina Dean
By now, of course, you’ve all seen the fantastic Runaways previews over at the VS System facebook page. From those two powerful cards, Old Lace and Victor Mancha, you can clearly see what the Runaways are all about.
Decking.
When was the last time VS had a good decking team? The Secret Society of DJL had a fair bit of it, but were generally more powerful when they tore their own deck apart. Michael Barnes made a dedicated discard deck way back when, teaming up Secret Society, Injustice Gang, and Underworld, as well as a number of others, but despite how hard some players might have tried to pull off an Emperor Joker win, it’s always remained relatively elusive.
Blessedly, no more. The Runaways seem to have a powerful core- Victor can tear through an opponent’s deck with alarming rapidity all the way until we arrive at Old Lace, a classy alternate win condition.
Today, I’m going to introduce you to another Runaways standby, Karolina Dean, also known as…Lucy in the Sky.

Karolina Dean offers a solid alternative to Victor (especially for those who build on a budget...like me) while also definitely complementing him. She’s a respectable under-drop, thanks to her ability. Your opponent knows that, if they swing down-curve into her, there’s a fair chance that they’re getting stunned back, thanks to her persistent DEF-lowering ability, and she makes DEF pumps on your opponent’s behalf a risky proposition, as her ability makes her a permanent attack pump just waiting for an opponent to try you.
The logical problem is, of course, the fact that Karolina Dean is a 4/5 3-drop – all your opponent needs to do is swing their 3 into her, and leave their 4 free to wreck your board, a problem compounded by a need to underdrop if you want her and Victor out at the same time. Thanks to flight and range, however, that’s less of a worry – she can be shoved into the back row so that you can guarantee to make the best of each turn, whether that involves attacking with her or letting her ability fire.

Of course, if you don’t want to underdrop, Victor is obviously your best bet on 3 in a dedicated deck destruction theme, and Karolina adds the always risky prospect of introducing a little too much luck into your game. After all, you could hit a low-drop they no longer need, giving you a minimal pump and filtering their deck of chaff. Karolina, however, has one specific area in which she shines.
Sealed play.
Karolina Dean is a 4/5 3-drop with flight and range – already a decent body, she adds a persistent attack pump to your sealed deck. And while you might not see Victor and Old Lace in your packs, chances are fair that Karolina will pop up. Milling a single card of a sixty card deck is notably less impressive than milling a single card of a thirty card deck, and when you add on to that the fact that she can lower the DEF of an opposing character every turn, she becomes a solid play, on or off team.
Labels:
Marvel Evolution,
Preview,
Runaways,
vs system
Sunday, October 5, 2008
Coming Soon to a Blog Near You
Recent troubles with Verizon have forced me to cut back a tad on my Internet use, but I'm working through that right now as best I can, and thought I'd keep you all apprised of the situation. Meanwhile, not a huge update today, as I'll largely be job hunting, homework doing, working on a new story, scripting a comic, and reading - a fairly busy day. Still, I thought I'd give a list of what's to come on the Seventh Soldier of Apathy this month, beginning, in all likelihood, tomorrow, and in no particular order whatsoever.
On top of the occasional Clone Wars deck list, I'll be branching out and embracing the current Bring Your Own Two Teams format with a few strange deck lists.
Another 'The Best Books You Aren't Reading' or two, and a few extra comics related posts. On top of that, I figure I'll branch out even more and continue to flaunt my excellent taste by suggesting some fairly excellent novels in a variety of genres.
Reactions to the beginnings of the MEV previews, since we've now seen a grand total of 5 shockingly solid cards in a set that looks like it'll be a blast.
And finally, at the end of the month, updates on where my stories are submitted, and whether they've been rejected or accepted.
So, that's that. Another month on my blog as we come up on my one year anniversary. To my loyal reader in New York City, the one I think I have in Chicago, and another one I'm kind of confident about in mid-Ohio - I hope you have an excellent month, I hope you stick around, and if you have any sort of feedback on the kind of things you'd like to see more - or less! - of, feel free to let me know.
On top of the occasional Clone Wars deck list, I'll be branching out and embracing the current Bring Your Own Two Teams format with a few strange deck lists.
Another 'The Best Books You Aren't Reading' or two, and a few extra comics related posts. On top of that, I figure I'll branch out even more and continue to flaunt my excellent taste by suggesting some fairly excellent novels in a variety of genres.
Reactions to the beginnings of the MEV previews, since we've now seen a grand total of 5 shockingly solid cards in a set that looks like it'll be a blast.
And finally, at the end of the month, updates on where my stories are submitted, and whether they've been rejected or accepted.
So, that's that. Another month on my blog as we come up on my one year anniversary. To my loyal reader in New York City, the one I think I have in Chicago, and another one I'm kind of confident about in mid-Ohio - I hope you have an excellent month, I hope you stick around, and if you have any sort of feedback on the kind of things you'd like to see more - or less! - of, feel free to let me know.
Labels:
comic books,
comics,
Marvel Evolution,
Me,
vs system,
writing
Tuesday, September 30, 2008
A Brief Moment of Fanboyishness: MEV
'The' Ben Seck recently made a huge announcement on VSrealms earlier today. While there's a lot of goodies in there, there are three things that I wanted to focus on in this, my moment of fanboyishness.
1) I get a preview.
This is particularly exciting to me, as you might imagine. Seeing one or two cards ahead of time, writing up something, keeping mum on the Realms, it's all very exciting. Especially when I have such goodies to pick from...
2) Multiple Man Legends!
First off, let me just say that if you haven't read any of Peter David's current 'X-Factor' or his 'Madrox' mini, you're doing yourself a disservice. X-Factor has great art, interesting characters, bizarre plots - it has a whole lot going for it, thanks to Peter David.
It is, in fact, because of the current run on X-Factor that I'm such a fan of Jamie Madrox, the Multiple Man. While he had once been a D-lister (at best), David revamped the character slightly, with a few more noir stylings and a interesting spin on his powers. Previously, he had just used his 'dupes' - multiples of himself, hence the name - as cannon fodder to toss at baddies, and, of course, as a get out of death free card from the writers.
PAD changed that, remembering that when he reabsorbed his dupes, he reabsorbed their memories, too. Madrox began to send dupes all over the world to learn things, and then reabsorbed them later, acquiring a considerable amount of knowledge. Of course, this wasn't without a price - when someone can make every choice, take every path, what's there to be excited of? Dupes began to pop up who were aspects of his repressed emotions - some were suicidal, some were sweet, some were mean, some wanted to sleep with any and every teammate. Dealing with these problems breathed new life into the character, and it's exciting to see him (and hopefully his current team, Layla Miller included) get some more content in the game.
3) Runaways!
Every Marvel set, I've hopes and wished that the Runaways would finally get some content. After all, they're one of the few successful 'new' properties in mainstream comics. They're onto their second volume, have gone through a number of line-ups, have been a part of every major event in the last three or so years at Marvel. And yet, no Runaways...until now.
As I did for the Young Avengers, I'll try and provide some brief character profiles, maybe a few images, in preparation for their arrival onto the sweet shores of VS. Be excited. Not for my rundowns, I mean, but for their inclusion. That's the awesome bit.
4) I GET TO DO A PREVIEW.
Thanks.
Alright. It's time to get some work done, but this was definitely some exciting news to end the night on.
1) I get a preview.
This is particularly exciting to me, as you might imagine. Seeing one or two cards ahead of time, writing up something, keeping mum on the Realms, it's all very exciting. Especially when I have such goodies to pick from...
2) Multiple Man Legends!
First off, let me just say that if you haven't read any of Peter David's current 'X-Factor' or his 'Madrox' mini, you're doing yourself a disservice. X-Factor has great art, interesting characters, bizarre plots - it has a whole lot going for it, thanks to Peter David.
It is, in fact, because of the current run on X-Factor that I'm such a fan of Jamie Madrox, the Multiple Man. While he had once been a D-lister (at best), David revamped the character slightly, with a few more noir stylings and a interesting spin on his powers. Previously, he had just used his 'dupes' - multiples of himself, hence the name - as cannon fodder to toss at baddies, and, of course, as a get out of death free card from the writers.
PAD changed that, remembering that when he reabsorbed his dupes, he reabsorbed their memories, too. Madrox began to send dupes all over the world to learn things, and then reabsorbed them later, acquiring a considerable amount of knowledge. Of course, this wasn't without a price - when someone can make every choice, take every path, what's there to be excited of? Dupes began to pop up who were aspects of his repressed emotions - some were suicidal, some were sweet, some were mean, some wanted to sleep with any and every teammate. Dealing with these problems breathed new life into the character, and it's exciting to see him (and hopefully his current team, Layla Miller included) get some more content in the game.
3) Runaways!
Every Marvel set, I've hopes and wished that the Runaways would finally get some content. After all, they're one of the few successful 'new' properties in mainstream comics. They're onto their second volume, have gone through a number of line-ups, have been a part of every major event in the last three or so years at Marvel. And yet, no Runaways...until now.
As I did for the Young Avengers, I'll try and provide some brief character profiles, maybe a few images, in preparation for their arrival onto the sweet shores of VS. Be excited. Not for my rundowns, I mean, but for their inclusion. That's the awesome bit.
4) I GET TO DO A PREVIEW.
Thanks.
Alright. It's time to get some work done, but this was definitely some exciting news to end the night on.
Wednesday, September 24, 2008
Pre-MEV Hint Review
With previews coming up, we already know a number of teams that are likely to appear, but what do you really want to see from the set? Are you dying for Madrox, Layla, and the good folks at X-Factor Investigations - or do your tastes run a little more old-school? Runaways or Power Pack for the 'teen guest stars' that have been mentioned? And teams aren't they telling us about...?
In fact, you know, let's go do a quick rundown of some rumors dropped by UDE in the past months on MEV. They've been pretty tight-lipped, first discussing the MUN release, and then going completely under the radar for about 4 months. Still, they do love to drop hints, and so we do have something to work with.
First off...
"Just to let you guys know, X-Men will not be a major refeature of this set, nor will Brotherhood. Each of these teams will appear as part of Dual Affiliation and such, but the main teams will be new."
-TBS
Well, unless this has changed, this is kind of interesting. Only a year or two ago, they seemed to be going in the complete other direction, getting rid of the 'infinite color wheel'. And, let's face it, teams like X-Force, X-Factor, the Marauders, etc... aren't exactly big draws. The storylines the set is based on are, though, and it'll be nice to see if they can repeat the magic from Infinite Crisis - a respectable set that doesn't focus on the same four teams and get some of the lesser-knowns into the game.
"YAUS!!! vindicated!!!
i knew there was at least one dude out there who'd like some Liefeld art in Versus!"
-TBZ
...it looks like we could only go so long before we, too, were tainted by Rob Liefeld.
In response to my guess that the Sentinels may get a small refeature...
"didn't Bastion just pop up in X-Force? hmmm..."
-TBZ
While a confirmation of absolutely nothing, this seems to lend to the guess that we'll definitely be seeing some Sentinels in the set - if not a full refeature, then at least enough of one to use the frequent Sentinels characters that have popped up in the last few years. Or, this could just be his way of saying that we'll get one or two Sentinels in this set, too, and Bastion'll be one of 'em.
"contrary to what has been put out in the marketing packet, which was based on extremely early plans, House of M will not play a major role in Marvel Evolution"
-TBZ
Sadly, this makes it less likely that I'll see Layla as a major presence on X-Factor, and this makes me sad. Though, other than Peter David stealing Layla, HoM was really pretty bad, so this decision makes me pretty happy.
In reference to a question about Weapon Plus...
"all i can say is "be patient" and "all good things come to those who wait." right now, we've only announced 3 of the 5 main teams in the set. there's also the mini teams and the--"
-TBZ
Oh, TBZ, you tease. So, X-Factor, the Marauders, and X-Force are only three of the 5 main teams - who might the others be? Sentinels? Shi'ar? The Runaways have been strongly hinted at as the 'teen guest stars' and one of the mini-teams of the set, and what else could he have meant after the 'the--'? Or maybe the teen guest stars will be the New X-Men (not Morrison's awesome ones, the other ones)? The Acolytes, Purifiers, and Reavers are possibilities, I suppose, given their import to the story - the Purifiers especially. Perhaps the Purifiers and the Sentinels will be mashed into a single team? And Weapon X via Predator X? They seem likely, given that they already received a mini-team treatment recently, and TBZ appears to be a fan of the whole Weapon Plus idea. And the Exiles have been hinted at...
So, we know there are 5 main teams. We know that Gambit, Cyclops, Deadpool, and Cable are all getting some Legend treatment. We know X-Factor, X-Force, and Sinister's Marauders are three of the five main teams, and while Gambit and Cyclops fit neatly on there, Cable and Deadpool don't. Cable could be on his own, but Deadpool hints at an extended Weapon X roster. Sentinels are almost guaranteed to see some content, and the Runaways and Exiles both seem quite likely as mini-teams. House of M will play a minor role, and X-Men and Brotherhood won't be core teams here.
If I had to guess...and I do, because I'm bored...
X-Factor
X-Force
Marauders
Weapon X
Sentinels
will be the main teams, followed by
Exiles
Runaways
Shi'ar
as the mini-teams. Not the most intriguing line-up to me, but UDE has a track-record of making exciting sets regardless of how little I care about the teams involved. I'm really hoping they don't follow the trend of picking the versions of each team I care least about and give me some serious Madrox/Layla-era X-Factor content, and we see characters who are long overdue, like Fantomex and the Stepford Cuckoos. I hope the Liefeld art is kept to a minimum, while we get at least a few Quitely pieces. I hope that the Runaways will be playable by themselves. Mostly, I hope previews start soon!
What are you guys hoping to see fill those empty slots?
In fact, you know, let's go do a quick rundown of some rumors dropped by UDE in the past months on MEV. They've been pretty tight-lipped, first discussing the MUN release, and then going completely under the radar for about 4 months. Still, they do love to drop hints, and so we do have something to work with.
First off...
"Just to let you guys know, X-Men will not be a major refeature of this set, nor will Brotherhood. Each of these teams will appear as part of Dual Affiliation and such, but the main teams will be new."
-TBS
Well, unless this has changed, this is kind of interesting. Only a year or two ago, they seemed to be going in the complete other direction, getting rid of the 'infinite color wheel'. And, let's face it, teams like X-Force, X-Factor, the Marauders, etc... aren't exactly big draws. The storylines the set is based on are, though, and it'll be nice to see if they can repeat the magic from Infinite Crisis - a respectable set that doesn't focus on the same four teams and get some of the lesser-knowns into the game.
"YAUS!!! vindicated!!!
i knew there was at least one dude out there who'd like some Liefeld art in Versus!"
-TBZ
...it looks like we could only go so long before we, too, were tainted by Rob Liefeld.
In response to my guess that the Sentinels may get a small refeature...
"didn't Bastion just pop up in X-Force? hmmm..."
-TBZ
While a confirmation of absolutely nothing, this seems to lend to the guess that we'll definitely be seeing some Sentinels in the set - if not a full refeature, then at least enough of one to use the frequent Sentinels characters that have popped up in the last few years. Or, this could just be his way of saying that we'll get one or two Sentinels in this set, too, and Bastion'll be one of 'em.
"contrary to what has been put out in the marketing packet, which was based on extremely early plans, House of M will not play a major role in Marvel Evolution"
-TBZ
Sadly, this makes it less likely that I'll see Layla as a major presence on X-Factor, and this makes me sad. Though, other than Peter David stealing Layla, HoM was really pretty bad, so this decision makes me pretty happy.
In reference to a question about Weapon Plus...
"all i can say is "be patient" and "all good things come to those who wait." right now, we've only announced 3 of the 5 main teams in the set. there's also the mini teams and the--"
-TBZ
Oh, TBZ, you tease. So, X-Factor, the Marauders, and X-Force are only three of the 5 main teams - who might the others be? Sentinels? Shi'ar? The Runaways have been strongly hinted at as the 'teen guest stars' and one of the mini-teams of the set, and what else could he have meant after the 'the--'? Or maybe the teen guest stars will be the New X-Men (not Morrison's awesome ones, the other ones)? The Acolytes, Purifiers, and Reavers are possibilities, I suppose, given their import to the story - the Purifiers especially. Perhaps the Purifiers and the Sentinels will be mashed into a single team? And Weapon X via Predator X? They seem likely, given that they already received a mini-team treatment recently, and TBZ appears to be a fan of the whole Weapon Plus idea. And the Exiles have been hinted at...
So, we know there are 5 main teams. We know that Gambit, Cyclops, Deadpool, and Cable are all getting some Legend treatment. We know X-Factor, X-Force, and Sinister's Marauders are three of the five main teams, and while Gambit and Cyclops fit neatly on there, Cable and Deadpool don't. Cable could be on his own, but Deadpool hints at an extended Weapon X roster. Sentinels are almost guaranteed to see some content, and the Runaways and Exiles both seem quite likely as mini-teams. House of M will play a minor role, and X-Men and Brotherhood won't be core teams here.
If I had to guess...and I do, because I'm bored...
X-Factor
X-Force
Marauders
Weapon X
Sentinels
will be the main teams, followed by
Exiles
Runaways
Shi'ar
as the mini-teams. Not the most intriguing line-up to me, but UDE has a track-record of making exciting sets regardless of how little I care about the teams involved. I'm really hoping they don't follow the trend of picking the versions of each team I care least about and give me some serious Madrox/Layla-era X-Factor content, and we see characters who are long overdue, like Fantomex and the Stepford Cuckoos. I hope the Liefeld art is kept to a minimum, while we get at least a few Quitely pieces. I hope that the Runaways will be playable by themselves. Mostly, I hope previews start soon!
What are you guys hoping to see fill those empty slots?
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