Showing posts with label Preview. Show all posts
Showing posts with label Preview. Show all posts

Monday, November 10, 2008

MEV Preview: Karolina Dean



By now, of course, you’ve all seen the fantastic Runaways previews over at the VS System facebook page. From those two powerful cards, Old Lace and Victor Mancha, you can clearly see what the Runaways are all about.

Decking.

When was the last time VS had a good decking team? The Secret Society of DJL had a fair bit of it, but were generally more powerful when they tore their own deck apart. Michael Barnes made a dedicated discard deck way back when, teaming up Secret Society, Injustice Gang, and Underworld, as well as a number of others, but despite how hard some players might have tried to pull off an Emperor Joker win, it’s always remained relatively elusive.

Blessedly, no more. The Runaways seem to have a powerful core- Victor can tear through an opponent’s deck with alarming rapidity all the way until we arrive at Old Lace, a classy alternate win condition.

Today, I’m going to introduce you to another Runaways standby, Karolina Dean, also known as…Lucy in the Sky.



Karolina Dean offers a solid alternative to Victor (especially for those who build on a budget...like me) while also definitely complementing him. She’s a respectable under-drop, thanks to her ability. Your opponent knows that, if they swing down-curve into her, there’s a fair chance that they’re getting stunned back, thanks to her persistent DEF-lowering ability, and she makes DEF pumps on your opponent’s behalf a risky proposition, as her ability makes her a permanent attack pump just waiting for an opponent to try you.

The logical problem is, of course, the fact that Karolina Dean is a 4/5 3-drop – all your opponent needs to do is swing their 3 into her, and leave their 4 free to wreck your board, a problem compounded by a need to underdrop if you want her and Victor out at the same time. Thanks to flight and range, however, that’s less of a worry – she can be shoved into the back row so that you can guarantee to make the best of each turn, whether that involves attacking with her or letting her ability fire.



Of course, if you don’t want to underdrop, Victor is obviously your best bet on 3 in a dedicated deck destruction theme, and Karolina adds the always risky prospect of introducing a little too much luck into your game. After all, you could hit a low-drop they no longer need, giving you a minimal pump and filtering their deck of chaff. Karolina, however, has one specific area in which she shines.

Sealed play.

Karolina Dean is a 4/5 3-drop with flight and range – already a decent body, she adds a persistent attack pump to your sealed deck. And while you might not see Victor and Old Lace in your packs, chances are fair that Karolina will pop up. Milling a single card of a sixty card deck is notably less impressive than milling a single card of a thirty card deck, and when you add on to that the fact that she can lower the DEF of an opposing character every turn, she becomes a solid play, on or off team.

Thursday, September 25, 2008

Preview Season Begins!


-the facebook group

After months of silence, we apparently have our first MEV Preview, courtesy of the VS System facebook group, and given with the additional note that previews will begin in two short weeks. The preview's definitely a solid, insanely versatile card for the Skrulls - it was almost certain they'd get some legacy, and I suppose we'll soon find out if they get a full refeature in the set, given Secret Invasion. Whatever - I'm definitely looking forward to the beginnings of preview season!

Head on over to VSRealms to join the discussion!

Wednesday, April 30, 2008

Marvel Universe Preview: Thunderbolts Mountain

“Gotta keep
One jump ahead of the breadline
One swing ahead of the sword”
-Aladdin

Just so you know, I had a huge, sprawling paragraph planned. Typed up, even. I have a grueling, marathon-style race-to-the-preview-paragraph saved on my computer, right now. But, my benevolent, card-loving friends – screw that. Many of you guessed today’s cards, but…here it is!



“One jump ahead of the lawmen
That's all, and that's no joke”
-…Aladdin, again

Now, there are a number of uses. First things first – man, didn’t Bullseye, Closer to God get just a smidge better, allowing him to stun on curve? Penance can be used on three instead of four. Right away, two of the three Thunderbolts previews have gotten notably better.

Radioactive Man also got better, although slightly more subtly. Because of him, plot twists will be getting progressively more expensive for your opponent, while you’ll consistently be playing them a turn earlier. And considering the number of Legend plot twists that have that little four up in the corner, you could be shutting your opponent down something fierce. Thunderbolts Mountain is the insult you add to Radioactive Man's injury.

It’s more than that, though. Think about some of the BIG cards of Modern Age. The Thunderbolts get access to a few important cards a full turn earlier than anyone and everyone else.

Pathetic Attempt can come out on turn 3 now. Pathetic Attempt is a powerful card, capable of negating such effects as…Deadshot, I believe? There’s that. But as you know, Pathetic Attempt has a number of targets right now, and the Thunderbolts will be shutting ‘em down a full turn early.

Another important card – and don’t worry, this isn’t going to become a list of what cool shenanigans can be pulled off a turn early now – to think on is Savage Beatdown. There’s not really an in depth reason – I just wanted to point out that you can now humiliate your opponent by swinging your 1-drop to the face for 21 damage on turn 3.

Well, with the Super-Hero Registration Act, seen a couple weeks back, you always know exactly what you’re rowing. A character with reservist? Thunderbolts Mountain doesn’t specify which resource you KO, so you can get rid of a useless character or a used plot twist to keep your later curve. Similarly, you can get rid of a used plot twist to keep the shiny new one you just rowed. In many instances, Thunderbolts Mountain is essentially reusable card draw.

Add that to the fact that it has Terraform, and I think you’ve got yourself a winner. Thunderbolts Mountain appears to be fairly crucial to the Thunderbolts ‘getting better over time’ strategy, by making that time come RIGHT FREAKIN’ NOW. It also happens to be quite flavorful – the government gives the Thunderbolts all the resources they need to get the job done as quickly as possibly, and UDE took that quite literally. But, beyond just helping the Thunderbolts, this seems like a great card in a Reservist-heavy set. Thunderbolts Mountain appears to be a card that will go in every Thunderbolts deck, and quite a few Thunderbolts team-up decks. It’s simple, powerful, and versatile. I have to say, I like it.