Showing posts with label Fantastic Four. Show all posts
Showing posts with label Fantastic Four. Show all posts

Thursday, April 24, 2008

TT/FF: The Return

Deck list coming over the weekend, but here are some thoughts.

Weaknesses: You NEED to hit Luke Cage, Roy Harper, and Human Torch. If any of those three characters are taken offline permanently, it's very difficult. If ALL of them are taken offline, you lose, flat-out. Teen Titans Go! is also absolutely crucial.

Because of this: Have a Blast! and Pathetic Attempt are fairly vital cards. Pathetic Attempt against the weenie-hate, Have a Blast against Omnipotence.

I played the deck three times tonight.

Game 1: Brave and the Bold single set.

Thoughts.

Missing Luke Cage until turn 7 hurt me, but when I hit him, I hit him hard. Luke Cage + 3 TTG! drew me 8 cards that turn.

Have a Blast shutting down their team-up hurt them a lot, especially when they team attacked expecting the protection of Dynamic Duo.

Firewall is brutal in this deck. I found that my opponent had to dedicate a significant amount of resources towards shutting down Roy Harper and Human Torch, because those two hurt him too much. Adding Miss Martian to the mix shut him down fairly completely.

Game 2: Check/VU

Thoughts.

Fatality hurts. A lot. However, if they don't put the cloak on Fatality, I can and will shut her down every single turn - and if they do, I will King Kill him. So while Fatality hurts, you have easy answers.

The Torch/Harper engine shuts down a number of their effects. It's hard for them to reliably swing down-curve, and they begin to lose the ability to keep their board presence.

All that aside, I ONLY won because I got lucky. I put up a good fight against Check/VU, but the reliability and power of that deck is fairly brutal.

Game 3: Pax Romana

...okay, I wiped the floor with him. Sorry, Saker - I just drew really, really well.

General Deck Thoughts.

The deck is undeniably powerful, but it doesn't reliably have a kill-condition, a problem I ran into repeatedly. The deck struggles to kill - it's struggling is powerful and the engine runs beautifully when you get it online, but it still struggles. My highest drop is 5-drop Miss Martian, but I'm unsure what exactly I want to use as my kill. 7-drop Starfire, maybe? I just don't know. Any suggestions for a good kill?

I need to have Roy and Torch on the field together by 5. I also need to have hit Luke Cage before then. I hit him on 2, I gain at least 4 cards before he leaves play, possibly more. Otherwise, I drop him and a 3, or another 2 and a 1 on turn 5. But Luke is important.



Deck list will be up this weekend. It's a really fun deck to play, even when it's falling apart, so I recommend you give it a shot. For all that I say it's so, Luke isn't absolutely necessary - Roy is the only rare you really NEED, I think. Anyway...

Hope you enjoy!

Monday, April 21, 2008

Deck Idea: FF/TT

So, I did a lot of trading this weekend. Got rid of Berserker Rage, 2 Gladiator, a foil Defensive Formation, and more. In return, among other things, I got 4x Roy Harper <> Arsenal, Additional Firepower. Now, recently, I also managed to pick up 4x Signal Flare and built a modern-age F4 deck. And, you know what, I like the synergy between Roy Harper <> Arsenal, Additional Firepower and Human Torch, Nova Blast. Luke Cage, Steel Hard Skin works pretty well, too, and though the Titans lost Tempest, the Four found Namorita.

Over the course of the next week, I'm going to be testing out some team-attack builds between the two teams, and then playing a few games with it over the next couple weeks to let you know what I think. It could be interesting - though I must say, I definitely don't want to be seeing an Omnipotence across the field.

So, the core of the deck.

Roy Harper <> Arsenal, Additional Firepower
Human Torch, Nova Blast
Teen Titans Go!

With definite additions
Luke Cage, Steel Hard Skin
Namorita, Atlantean Warrior Princess